VR Gaming taking over Reality?

People have always wanted to master their surroundings, to extend our limits. We want our hands to be able to do more; that’s why we have tools. VR allows us to go beyond the limitations to do anything that can be computed. If you want to create a mile high tower made out of tooth-picks, you can do it. And when you put that form of technology in video games, it’s turned an absolute paradise for kids, teens and gamers of all ages. With the all the leading console and game manufacturers bringing in VR technology to their products, the VR gaming industry is sky-rocketing. But can this digitally simulated reality disassociate the user from actual reality? What price do we actually pay to integrate VR gaming into our lives? Let’s find out.

It’s addictive and even “preferable” by some.

In some cases, VR results to desensitizing conclusions that interrupt one’s ability to perceive and react to real-life experiences, or that encourage the choice of VR over real life. There is an addictive quality of Virtual Reality environments that cannot be ignored. Those who are regular users of VR, even in its initial state find that it can be hard to stay away from. Users find themselves in a few cases, preferring the virtual world over the real one. If these experiences are being reported by a very small sample size what will be the impact on entire masses that will bring this technology in gaming platforms into their homes? Considerations of Virtual Reality must extend into the world of human activity and definitions of normal behavior. And as a reminder most of us who love science fiction have a sense of what true Virtual Reality really is. It hampers interaction of the user with real world. If one can see and experience the world from your living room, would you ever really need to leave the house? AR and VR may provide new ways for people to communicate, but they could also possibly take away an important aspect of our social life that involves around human interaction.

Another major issue that arises from VR is its medical consequences.  The more time spend using this technology the less active people can be. This lack of exercise is shown to cause major health problems and is linked to cutting years off peoples’ lives. In addition, some of these health problems can be caused even when using the product for one of its advantages. For example some of these virtual reality programs, as mentioned earlier, are being used for military training. These programs, or video games, are being sold to the public for recreational use by any person willing to purchase it. Putting these programs, training soldiers to kill, in the wrong hands can lead to dire consequences including mental disorders and possible harm to society as a whole. This definitely implies that consumers of this product can be labeled losers, as well as winners.

Isolation.

Immersive virtual reality gives the user a feel similar to the actual World. Addicts to this technology may forget the existence of life outside immersive reality. They become so attached to their devices and consider them their partners. Once this happens their mind is tilted. They are made to believe in the equipment’s more. This leads to their isolation. They isolate themselves from other things and people since they consider their World complete with their immersive virtual devices. Gradually addicts to immersive virtual reality graduate to new levels of addiction. One of the most severe conditions associated with addicts is depression. The technology interferes with the brain stimuli of the user. Addicts tend to reason that everybody functions like the characters in virtual reality. They forget the technology is fiction and they live in a real World.

It can make you nauseous. Yes. Really.

VR-induced nausea is a very real thing. It’s hard to predict when it’ll happen. For different people, it happens with different games and experiences. Some game developers have slowly tweaked the design of some games to be less nausea-inducing — for instance, having a cockpit around you seems to help. VR can have neurological effects because of its strangely realistic simulated motion. “Simulator sickness” is a condition suffered in flight simulations, and “virtual reality sickness,” a close cousin, has been around since the early days of VR. While lag times and app design have reduced it tremendously, it still exists at times, and I don’t know anyone who hasn’t had at least a few issues with fatigue, nausea or wooziness over time. Maybe it’s something to get used to. Maybe the hardware still needs to improve. Maybe human beings will always need to take breaks when using VR.

Invades thy Privacy.

Just like other modern technologies on the market, AR & VR can be prone to data hacks as well – and that’s a scary thing, considering how much data is connected to virtual environments. Many people also fear the way in which personal data might be used by authorities in order to track or control individuals.

It’s expensive. How much? A lot.

The video gaming industry is booming. With an endless plethora of tech swooping in, the use of VR is the latest addition to this stream of bounties for gamers to spend their cash on. But it’s expensive. A lot. The Oculus VR is now being sold for $470 (roughly 350 British Pound). With the growing competition in the gaming industry, there is absolute certainty that we will see the arrival of many more versatile and expensive VR tech in future video games. Even though a lot of people will still buy it, the financial strain it puts them under is still considerable for consumers to contend with.

 Finally…

While VR is certainly an incredibly exciting development, especially in the gaming world, there is more research that needs to be done on how this physically and psychologically can affect frequent users. Best advice? Take a little time to read the included safety manuals if it’s your first time using VR. There has to be a balance between hyper-realism and production time. And Virtually Reality Gaming just adds another dimension to this era of gaming, further rooting out hopes of encouraging outdoor activities.

 

References:

Advantages & Disadvantages of Virtual Reality | Techwalla.com. (2017). Techwalla. Retrieved 28 September 2017, from https://www.techwalla.com/articles/advantages-disadvantages-of-virtual-reality

Brown, L. (2017). What are the disadvantages of Virtual Reality?Wondershare. Retrieved 28 September 2017, from https://filmora.wondershare.com/virtual-reality/disadvantages-virtual-reality.html

Disadvantages. (2017). Virtual Reality Gaming. Retrieved 28 September 2017, from https://cap104futuretechproject.wordpress.com/disadvantages/

 

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