Virtual Reality Gaming – End of all outdoor activities?

Despite the overwhelming interaction and living experience, a user is exposed to from Virtual Reality gaming, there are some downsides to it. The most major disadvantage is a disassociation of reality. This means that a player spends so much time immersed in VR gaming, that they can’t tell the difference between reality and the VR when they are done playing. A study done in Canada tested if there was an actual correlation between dissociation and VR. They found that there was an overall increase in dissociation after they were exposed to VR. They also found that this increase was greater in subjects with greater dissociation before being exposed to VR. The study also believes that prolonged exposure in VR could result in gaming addiction (Aardema, O’Connor, Cote & Taillon, 2010). Based on the information from the study, it can be concluded that the more immersed the gamer is in VR, the greater their dissociation in reality will be. This poses a big problem since complete immersion is the final goal of VR gaming. It’s increasingly easy to buy games PC from gameshops as downloads.

In some cases, VR leads to desensitizing results that interfere with the ability to perceive and react to real experiences, or that encourage the choice of VR over real life. There is an addictive quality of Virtual Reality environments that should not be ignored. Those who are regular users of these spaces, even in its developmental state find that it can be hard to stay away. Users find themselves in some cases, preferring the virtual world to the real one. If these anecdotal experiences are being reported by a very small sample size what will be the impact on entire cultures that embrace this technology? Considerations of Virtual Reality must extend into the world of human activity and definitions of normal behavior. And as a reminder most of us who love science fiction have a sense of what true Virtual Reality really is.

Video games are not designed to burn off a lot of energy. They are not aerobic in any way, nor are they able to increase physical fitness. Outdoor activities are aerobic, even if a person simply takes up walking. This means that energy is burnt off which helps to increase physical fitness. Outdoor activities are not really set up to help a person concentrate. In fact, they often involve allowing the mind to wander, as this is often part of the relaxing element involved with outdoor activities. Outdoor activities that involve games are just as competitive as video games, and so are good for people on a psychological level. Encouraging healthy competition is what helps people strive to be better. Outdoor activities do not stimulate logic and problem solving elements in the mind, but does stimulate spatial and lateral thinking elements in the brain. It also helps to build mind to body coordination, whereas video games only stimulate hand-to-eye coordination. Outdoor activities are far more social than video games, which mean they help people to become more sociable. They make it easier for people to come together in groups and take part in social activities.

no more outdoor activities with vr

Today’s children are different from the children of previous generations. They are more interested in playing video games or sitting hours on the play stations than in playing outdoor games. They are more technology oriented. It is really amazing that the age of the child does not matter at all while playing these games. No matter how young the child is he knows everything about the features of computer and mobile phones but do not know team work due to lack of outdoor games play. The hundreds of channels on television and internet have helped to increase the I.Q level of the children. This has made children much more organized. Today’s children are different from the children of previous generations. They are more interested in playing video games or sitting hours on the play stations than in playing outdoor games. They are more technology oriented. It is really amazing that the age of the child does not matter at all while playing these games. The hundreds of channels on television and internet have helped to increase the I.Q level of the children. This has made children much more organized and matures than in our times. But every coin has another side. The problem is that this makes the children introvert as they have no interaction with the other children. This is the main reason why they do not know about being a team player anymore. They lack the stamina and strength of the previous generations. The children of today are mentally active. They are not physically active. We are depriving the child from developing his personality. This is the main reason why these children grow up to become shy and introvert instead of being bold and extrovert and mature than in our times. But every coin has another side. These gadgets are addicting. They have made the children so much addicted to PC and PS that they do not enjoy the outdoor games anymore.

The fact is that even the parents of these children prefer them playing indoors under the air conditioner instead of playing outdoor games and getting dirty. The problem is that this makes the children introvert as they have no interaction with the other children. This is the main reason why they do not know about being a team player anymore. They lack the stamina and strength of the previous generations. The children of today are mentally active. They are not physically active. We are depriving the child from developing his personality. This is the main reason why these children grow up to become shy and introvert instead of being bold and extrovert. And Virtually Reality Gaming just adds another dimension to this era of gaming, further rooting out hopes of encouraging outdoor activities.

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